![]() Most current-gen console controllers have at least a couple of other sets of analog inputs - the triggers, and the sticks. The original Xbox controllers also had this feature, but they dropped it in the Xbox 360, which breaks certain Xbox games that are otherwise compatible with the 360's software/hardware. If I recall correctly, GTA3 on the PS2 used this feature. In a racing game, for instance, the throttle or brake controls might be mapped to one of these buttons, and the amount of pressure you apply determines how fast you speed up or slow down. ![]() This means that the triangle, square, circle, and X buttons are not simply "on" or "off," but capable of detecting certain differences in the amount of force applied and reporting that to the game you're playing. Playstation controllers from the PS2 and PS3 generations typically have pressure-sensitive face buttons. Meanwhile, "analog" buttons have multiple states, usually corresponding to how much pressure is being applied. ![]() In this context, "digital" buttons have two states - on and off.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |